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Voidtamer Update 1.2.7
December 12, 2021
by
KronusLost
A bit of a bigger update this time - including new content, new art, and lots of new functionality. Tweaks: - Minions: Crafting now requires 2 clay (up from 1). - Fertile Soil: Renamed to Alchemical C...
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Voidtamer Update 1.2.6
November 27, 2021
by
KronusLost
Worldgen: - Changed the starting workbench from artificial to natural - Significantly increased the chances of clay spawning near the world origin - Added areas of increased resource concentration thr...
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Voidtamer Update 1.2.4
June 22, 2021
by
KronusLost
A small update today, patching up a couple more onboarding issues. UI - Hovering your cursor over a placed pylon will show you which tiles require that pylon in order to remain stable. - The tooltip f...
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Voidtamer Update 1.2.3
June 20, 2021
by
KronusLost
Oh boy folks, have I got an update for you. The map generation rework is underway, and phase 1 is now playable! This update should significantly improve the new player experience. Update notes follow...
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Voidtamer Update 1.2.2
June 18, 2021
by
KronusLost
Again, another small update. I'm working on the map generation rework next, which should make getting into the game a bit easier. Minions: - Now have tooltips, explaining what they're doing. - No long...
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Voidtamer Update 1.2.1
June 15, 2021
by
KronusLost
Hey guys, just a few quick fixes for you today: Containers: - Placed objects can now be stored in containers by clicking on the container while the item is in your hands. Bug Fixes: - Learned how to s...
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Voidtamer Update 1.2
June 14, 2021
by
KronusLost
Today I've got an update for Voidtamer, including a bit of QoL, renewable resources, and a significant number of minion improvements! Full notes follow. New Crafting Recipes: - Crystal Condenser: A st...
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Update 1.1.1
May 18, 2021
by
KronusLost
Some quick Quality of Life improvements: Minions will now try to place items they are holding into appropriate containers Harvesting an item will automatically cause the player to pick it up...
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